![]() Make sure to save all the changes and keep backups just in case! If you want to affect singleplayer do the same thing in the campain_resource_info tab. Next, go into resource_max_cap, and set the popcap there as well to w/e number you want Do this with each race's rbf. Do this for every faction in the racebps. I BELIEVE you would only need to set base_personnel_cap to 300 in this case, but you might need to adjust resource_max_cap as well. It has base_personnel_cap and resource_max_cap set to 100. Feel free to check out all of it should it interest you, but for population in multiplayer go to mp_resource_info -> race_population_cap_table. Open chaos_marines.rbf, which which display their GameData in the middle layout. Racebps is where this kind of information is held, and keep in mind you'll have to do this with every faction. Next, Open the Mod, open ATTRIB -> simulation -> attrib 0> racepbs. Base it off of the Base DoW2.module or, if off Elite, Elite.module. In Cope's, go to New Mod, then title it w/e you want. ![]() You can find it HERE.įor a change to population cap, you'll need to edit the race profiles of the races. In order to do this kind of change, you will need Cope's Toolbox.
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